#ifndef ANIMATION_H
#define ANIMATION_H
#include <vector>

class animation{
	public:
	animation();
	~animation();
	
	vector <ALLEGRO_BITMAP *> characterGraphics;
	void addToCharGraphVec(ALLEGRO_BITMAP * image);

	private:
};

animation::animation(){
}

animation::~animation(){
}

void animation::addToCharGraphVec(ALLEGRO_BITMAP * image){
	characterGraphics.push_back(image);
}
#endif 
